While Augmented Reality (AR) and Virtual Reality (VR) technologies have been around for years, they have not yet entered the mainstream. However, the increasing development and deployment of 5G and edge computing is paving the way for wide-scale adoption of AR & VR through providing solutions to overcome the challenges traditionally faced by the technologies. 

 

Why AR/VR Needs 5G & Edge Computing

 

5G networks provide the ultra-low latency and high bandwidth necessary for enabling AR & VR. Private 5G solutions are being deployed in businesses to ensure all on-site applications have the necessary networks to complete mission-critical operations, backed by coverage and security. Private 5G networks are owned by and dedicated to a private organization, such as a business. These networks are operated completely on-site by the organization, which is beneficial in terms of security, latency and bandwidth. The use of edge computing enables images to be rendered in closer proximity to the end-user, which further enhances usability. 

 

Use Cases of AR & VR Powered by 5G & Edge Computing

 

Powered by the commercial deployment of private 5G and enhanced by edge computing, AR & VR technologies can be used for a wide range of innovative use cases that can add commercial value to industries and businesses.  The following are 5 examples of use cases for AR & VR technologies in business and industrial settings. 

 

Use Case 1: Guided Maintenance, Repairs & Operations

 

There are several examples of guided Maintenance, Repairs and Operations (MRO) as a viable use case for AR and VR technology. Guided MRO is the process of providing a factory floor employee with smart glasses powered by AR that provide instructions or notes in real time as they are implementing their role.  For example, a manufacturer may use this technology to provide notes detailing specific issues employees should be aware of when they are building or repairing a particular part. Or a repair technician based at another location may provide details outlining which part needs to be repaired by on-site employees, as well as instructions on how to repair it. 

 

Use Case 2: Training in Manufacturing

Training in the manufacturing sector can be revolutionized through the use of AR and VR technology. Original Equipment Manufacturers will be able to load building instructions onto AR and VR devices to send along with their parts or machines to help the recipient with assembly.  In addition, new employees in a company can be provided with AR and VR devices loaded with instructions on how to carry out key tasks, which will reduce the need for training resources and potentially minimize errors.

 

Use Case 3: Remote Walkthrough 

AR and VR technology can be used to power remote walkthroughs that will assist employees across several industries. This involves the employee wearing a pair of smart glasses with functionality that allows a more senior employee based elsewhere to see what they can see. This gives the more senior employee the ability to provide direction in real time to the on-site employee, which can reduce unplanned downtime and reduce the defect rate, as well as decreasing carbon emissions from driving, and reducing the cost associated with employees travelling between sites. This use case will have most impact in the manufacturing sector for certain tasks such as machine repair, new part assembly, or machinery cleaning, where complexity and risk of injury are key factors. 

 

Use Case 4: Sales and Marketing

The use of AR & VR has been increasing across the sales and marketing industry. One of the most common use cases is for vendors to walk prospective buyers through virtual versions of their premises and show them where a new product could fit. In addition, vendors can set up models of shop floors on-site and offer prospective buyers a walk through from the comfort of their own office using an AR and VR enabled device. 

 

Use Case 5: Collaboration in Real-time

Real-time collaboration involves the use of AR and VR to enable employees across multiple locations to interact with the same virtual objects so that they can collaborate on design elements. As opposed to a discussion on a video call, sharing 3D models and documents in real-time makes it easier for employees to collaborate remotely. As more employees continue to work from home after the COVID-19 pandemic, this technology will be instrumental in facilitating remote working, which eliminates unnecessary travel and reduces barriers to expertise.

 

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Channel Marketing Manager - APAC

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